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I love and hate how beer makes my ideas seem far more epic than they really are.
So here's kinda an update on what's been going on with Risque:
1) Klint and Jordan's voice work was recorded by myself and Willie.
2) Sketched out all 4 stages, and started making an asset list
3) Drank about a whole pot of coffee because I didn't sleep last night.
4) Been watching/playing a shit ton of hyper violent 1990's arcade games.
5) Been trying to network with some more artists so the load is slightly lighter.
I'm gonna take a wee break, have some breakfast or something, then get back to work. I could probably get this whole game done in 48 hours with some help, bout a week or so if I have to draw and script. The only thing I can't do is animation, I'm gonna do (for now) the "Talking Cardboard Cutout Characters" for "cutscenes" which there would only be a fully animated intro and ending, everything else would most likely just be comic panels. (unless some super ambitious animator is like, "Fuck yeah I wanna to the place with the thing!"
Attached is an Alpha build of the first stage.
Uploaded the 4 "main" characters from Risque onto the Art Portal. They're already on Deviant Art, so I really should have uploaded them earlier.
I'm trying to convince the awesome guy who makes music for one of my projects to join here.
Well... I think he's awesome... you'll see if/when he joins.
EDIT: He joined: khachuchrian
Ugh the hardest part of being a 1-man game design company is you never get anything done trying to keep a company in the black.
I'm currently looking for some help to team up and make a game, and if it goes well when we go to XBLA there will be money in the near future.
Nothing like working 80 hours a week for 40 hours of pay. Cant wait till this starts paying back personally, it will relieve a lot of stress.