I love and hate how beer makes my ideas seem far more epic than they really are.
Started due to march 20, 2011's "rapture", decided to start making and releasing games, as opposed to playing them non-stop.
Age 42, Male
Indie Game Develpoer
Brown College, regrettably
Minneapolis, MN
Joined on 10/13/11
Posted by QueuethuluGames - June 7th, 2012
I love and hate how beer makes my ideas seem far more epic than they really are.
Posted by QueuethuluGames - June 7th, 2012
So here's kinda an update on what's been going on with Risque:
1) Klint and Jordan's voice work was recorded by myself and Willie.
2) Sketched out all 4 stages, and started making an asset list
3) Drank about a whole pot of coffee because I didn't sleep last night.
4) Been watching/playing a shit ton of hyper violent 1990's arcade games.
5) Been trying to network with some more artists so the load is slightly lighter.
I'm gonna take a wee break, have some breakfast or something, then get back to work. I could probably get this whole game done in 48 hours with some help, bout a week or so if I have to draw and script. The only thing I can't do is animation, I'm gonna do (for now) the "Talking Cardboard Cutout Characters" for "cutscenes" which there would only be a fully animated intro and ending, everything else would most likely just be comic panels. (unless some super ambitious animator is like, "Fuck yeah I wanna to the place with the thing!"
Attached is an Alpha build of the first stage.
Posted by QueuethuluGames - March 14th, 2012
Uploaded the 4 "main" characters from Risque onto the Art Portal. They're already on Deviant Art, so I really should have uploaded them earlier.
Posted by QueuethuluGames - February 28th, 2012
I'm trying to convince the awesome guy who makes music for one of my projects to join here.
Well... I think he's awesome... you'll see if/when he joins.
EDIT: He joined: khachuchrian
Posted by QueuethuluGames - October 18th, 2011
Ugh the hardest part of being a 1-man game design company is you never get anything done trying to keep a company in the black.
I'm currently looking for some help to team up and make a game, and if it goes well when we go to XBLA there will be money in the near future.
Nothing like working 80 hours a week for 40 hours of pay. Cant wait till this starts paying back personally, it will relieve a lot of stress.